Fun is Learning: a Case Study of Gaming as Education in Virtual Worlds

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This book â?? a product of an international symposium held in Greece in June 2008 and arranged by the international academic association Learning in Higher Education â?? addresses the importance of moving from a content-based view to a learning-centered view of higher education. Researchers and practitioners from five continents discuss three central themes that concern learning-centered higher education â?? the concept of learning; curriculum; and learning, teaching, and assessment processes. The chapters integrate theoretical conceptualizations and empirical examples. The book thereby offers both new approaches to the understanding of learning-centered higher education, as well as normative implications and examples of best practices from people involved in everyday practices of quality enhancement within higher education.

Original languageAmerican English
Title of host publicationUnderstanding Learning-Centered Higher Education
StatePublished - Jan 1 2008

Disciplines

  • Arts and Humanities

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